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Ralf Stumpf Matcap Download Free

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by ititlabkevb1988 2020. 2. 15. 12:41

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Thanks again for comments,I would close this thread but now it's top-row. To celebrate this I make a cup ofcoffee and I post two custom MatCaps. It is easy to make new realtime materialsin ZB3 but it's a lot of testing to make a good material.

I share this two with the betateam and now I share this with the community.They based on the two shaderBall system (like RedWax) Both are presentationshader and not for modeling. For modeling I use mostly the fantastic RedWax.hope you enjoy it.CheersRalf Stumpf. Thank you so much Ralf!I spent a lot of time last night trying to make oily clay, and like so many things in ZBrush, MatCap materials are affected not just by their own parameters, but also by the real-time shadow settings, and by the light-shadow settings if doing Best renders. So I got some nice looking materials, but being the freakish tweaker that I am, spent all night trying to get a MatCap mat to match perfectly to a real photo.

With so many parameters interacting with each other, I totally got lost in tweaking and lost the original concept of MatCap, which is to produce a nice-looking material quickly, not reproduce a real-world material exactly. In any case, I am extremely impressed with MatCap and how good materials can look in real-time.

Some examples of hard surface retopology created by ZRemesher v3. Models by Ralf Stumpf and Daniele Angelozzi. Legacy ModeAutomatically producing topology which will best your needs is more and more a reality, thanks to ZRemesher. The new algorithm is able to produce better results on hard surface models.

However, for some organic models the previous algorithm may provide better results. A Legacy mode is available for this reason. When selected, ZBrush will use the ZRemesher v2.1 algorithm.Using Legacy mode can be beneficial with organic models where the edge flow may be different and in some cases, more interesting.

Ralf Stumpf Matcap Download Free Version

Ralf stumpf matcap download free version

Only your eyes can tell you which topology will better suit your needs! Hard Surfaces with ZRemesher V3The major change in ZRemesher V3 is improvement in hard surface retopology. ZRemesher is able to produce optimum topology for hard surface models – especially those coming from Boolean operations, whether created in ZBrush or imported from CAD software.To produce the best results, enable the Detect Edge function. This will look for topologies which create a hard angle such as the border of a cut piece, then use that information for creating the new topology. This function is really designed for hard surface models. If your input mesh is a DynaMesh with a topology that lacks clean angles, the Detect Edge function will produce less accurate topology results.If your mesh has crease edges, a new ZRemesher option allows these edges to both drive the flow of polygons and serve as border edges.In addition to these functions, keeping the PolyGroups can be even more helpful and generate a better retopology. An example of a simple Boolean operation which produces complex topology.

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ZRemesher is able to create clean topology with dedicated PolyGroups in one click. Model by Ralf Stumpf.Keep in mind that hard surfaces models have a lot of variation in the direction of their topology. For example, there are sometimes long and thin surfaces connected by tiny extrusions.

The more information you can provide to ZRemesher through creased edges, PolyGroups and edge detection, the better your results will be.Target polygon count and Adaptive mode will also have an impact on the results. If you set a higher polygon count you will give more freedom for the algorithm to navigate the quick changes in geometry that are specific to hard surface models. The ZRemesher v3 Sub-Palette Legacy (2018)When enabled, this mode uses the ZRemesher 2 algorithm found in ZBrush 2018. Its functionality is the same as in the previous version and so it won’t be able to use the Keep Creases and Detect Edges functions explained below. Keep CreasesThe Keep Creases function will use the existing edge creases applied on your model to drive topology creation. These will help ZRemesher have a better understanding of your model’s structure, benefitting hard surface designs.The resulting topology will keep these crease edges. Detect EdgeWhen enabled, the Detect Edge mode will try to identify a model’s hard surface edges.

It is advised to use this mode when you are working with CAD type models or the result from Live Boolean operations.